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Activity Access with No Mouse

Most games, although technically not requiring mouse or vision, were so difficult to do without a mouse and vision that they were not an equivalent learning experience. Users with visual impairments doing online activities such as games and using only a keyboard are having a hard time using the game and results in a negative learning experience.


Example of Issue

A student with limited vision is playing a math game using only their keyboard. When they tab into the program, further tabs are handled by the program preventing the person from tabbing out. It requires the user to go through the whole tab sequence to go back to the beginning of the game. This causes frustration and student decides to quit the game activity.

Standard

Guideline 2.1 Keyboard Accessible: If keyboard focus can be moved to a component of the page using a keyboard interface, then focus can be moved away from that component using only a keyboard interface, and, if it requires more than unmodified arrow or tab keys or other standard exit methods, the user is advised of the method for moving focus away.
SC 2.1.2 No Keyboard Trap (Level A)

Example of Standard in Action

A user is playing a word puzzle game and using tabs and keystrokes to do the puzzle. The instructions describe the keystrokes they need to take to use the game and to exit the application. The instructions are provided before they start the puzzle and within the game itself.

Game controls

Locating the Issue in Your Course

If you are using a game in your course, open the game and put your mouse aside. Play the game using  only your keyboard. The game should include instructions on how to play the game using only the keyboard.

Resources to Align With Standard

Links to Related Articles

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